#pragma once

#ifndef __VERTEXFORMAT_H__
#define __VERTEXFORMAT_H__

//  Library Includes

//  Local Includes
#if defined( DX9 )

#elif defined( DX10 )
#include "Dx10VertexFormat.h"
#elif defined( DX11 )

#elif defined( OPENGL )
#include "OpenGLVertexFormat.h"
#endif

//  Macros

//  Forward Declarations

//  Types

//  Constants

//  Prototypes

#endif //__VERTEXFORMAT_H__
